AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in Guatemala Q2 2024
Explore the performance of the top 5 high fantasy games on iOS in Guatemala during Q2 2024, including trends in downloads, revenue, and weekly active users.
During the second quarter of 2024, high fantasy games on iOS in Guatemala showcased varying performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at the top 5 games:
Squad Busters from Supercell, released at the end of May, experienced significant initial traction with nearly 29K downloads in its first week. However, downloads dropped sharply in subsequent weeks, stabilizing around 1.5K by the end of June. Revenue saw a gradual decline from $2.7K to approximately $2K by mid-June, before a slight increase to $2.4K in the final week. Weekly active users also followed a downward trend, falling from 28.2K to under 1K.
Clash Royale, another hit from Supercell, maintained a steady revenue stream, peaking at $4.4K in early May and then fluctuating around $2.4K to $3.7K through June. Downloads remained relatively stable, averaging around 1.3K to 1.5K per week. The game’s weekly active users saw a gradual decline from 71.7K at the start of April to around 62K by the end of June.
Clash of Clans, also by Supercell, showed a mixed performance. Revenue started strong at $3K in early April but saw a decline to around $1.8K-$2.9K for the rest of the quarter. Downloads peaked at 1.2K in late April and then settled around 600-700 per week. Weekly active users remained relatively stable, hovering around 41K to 47K throughout the quarter.
Evony, by TOP GAMES INC., exhibited an upward trend in revenue, reaching a peak of $1.1K in late May before settling around $450-$760 in June. Downloads peaked at 821 in mid-June, maintaining a consistent flow of around 600-700 per week. The game saw a steady increase in weekly active users, rising from 939 at the start of April to over 1.5K by the end of June.
Epic War:Make You Stronger from Genesis Network had a challenging quarter. Revenue remained low, fluctuating between $1 and $35. Downloads peaked at 1.1K in late April but dropped to negligible numbers by June. Despite the low download numbers, weekly active users remained relatively stable, decreasing slightly from 1.9K to 2.7K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.